Principal Research Engineer, 3D Gaussian Splat Coding
Company: Ofinno
Location: Reston
Posted on: February 14, 2026
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Job Description:
Job Description Job Description Principal Research Engineer, 3D
Gaussian Splatting About Ofinno: Ofinno is a leading research and
development lab headquartered in Reston, Virginia, specializing in
advancing communication and media standards. Our team’s innovative
work has led to significant contributions to technologies such as
5G cellular, Wi-Fi, and media compression. Ofinno holds strategic
partnerships and licensing agreements with several of the world’s
leading technology companies that use such technologies. At Ofinno,
we foster an environment of collaboration and excellence, where
researchers can focus on delivering breakthroughs that shape the
future of technology. Position Overview: As a Principal Research
Engineer in the Advanced Media Lab, you will provide technical
leadership in 3D Gaussian Splatting (3DGS) coding for immersive
media. You will define and drive high-impact technical directions
from research framing to reproducible prototypes and rigorous
evidence, translating innovations into standards-ready proposals
and patentable inventions. This role is hands-on and
implementation-aware, working closely with cross-functional
stakeholders and external partners to deliver measurable gains in
compression efficiency, quality, and complexity. Key
Responsibilities: As a Principal Research Engineer in 3D Gaussian
Splatting, you will: Define and drive high-impact 3DGS coding
directions, setting technical priorities across multiple
workstreams and aligning execution across the team. Lead end-to-end
design and evaluation of coding approaches for 3DGS representations
(e.g., representation design, parameterization, quantization,
entropy/context modeling, progressive transmission, complexity
reduction), including tool interactions and system-level tradeoffs.
Establish and enforce rigorous experimental methodology and
benchmarking (rate–distortion, quality metrics,
complexity/latency/memory), including ablations, cross-check
readiness, and reproducibility standards. Drive external-facing
technical output: author and shape proposals, defend results, and
align test conditions/baselines with collaborators and standards
bodies as needed. Invent and develop patentable solutions that
improve efficiency and/or complexity, and support the full IP
process - from invention disclosure through filing. Mentor and
develop team capabilities through technical coaching, code reviews,
and raising the bar on research/engineering best practices. Improve
shared infrastructure and baselines (pipelines, scripts, datasets,
configs, regression testing) to increase reliability and velocity
across 3DGS coding research. Qualifications: Minimum: M.S. (EE/CS
or related) with 10 years of relevant research and/or product
experience in compression, immersive media, 3D/graphics/vision,
and/or learned representations. Prior delegate, editor, AHG/CE/JEE
chair, or sustained active contributor experience in MPEG immersive
media and/or 3D representation coding. Deep understanding of
compression fundamentals and strong expertise in at least one of:
3D representations, neural rendering, point clouds, or view
synthesis pipelines, or learned representation coding. Hands-on
experience with MPEG V-PCC and/or G-PCC implementations and/or tool
development. Proven ability to set technical direction, make sound
architectural decisions, and drive execution through measurable
outcomes. Strong implementation skills: C/C++ for
performance-critical prototypes and pipelines; Python for
experimentation is a plus. Strong written and verbal communication
skills, including the ability to represent the company in standards
meetings and industry events. Track record of technical impact
through peer-reviewed publications, patents, and/or standards
contributions. Preferred: Ph.D. (EE/CS or related) with 10 years of
relevant research and/or product experience in compression,
immersive media, 3D/graphics/vision, and/or learned
representations. Hands-on experience in point cloud / volumetric /
neural representation coding workflows and evaluation (datasets,
metrics, streaming constraints). Experience driving industry-facing
integration or enablement (e.g., reference pipelines, reproducible
tooling, or deployment-oriented performance work). Familiarity with
the patent filing process and collaborating with patent attorneys.
What else you should know Our people are our business. We know you
have to see it to believe it, but here are some of the perks you
can count on: 401(K) matching We help you plan and save for
retirement with a 401(K) matching program that’s available on day
one. Free healthcare plans Ofinno covers full premiums for you are
your family on select healthcare plans, including employer HSA
contributions if applicable. Free Food Our kitchen is always fully
stocked, including lunch, protein bars, fruit, sodas, coffee, and
tea. Unlimited Paid Time Off Our lives are enriched by family time,
vacations, and personal time. We offer unlimited paid time off and
sick leave. On-campus gym Unwind, reduce stress and feel great –
even when you’re at work. Other benefits, too long to list Please
discuss with our great People Ops team about additional benefits
offered. What Now? What are you waiting for? We hope you will click
on the link and forward your credentials to us today. All your
information will be kept confidential according to EEO guidelines.
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Keywords: Ofinno, Montgomery Village , Principal Research Engineer, 3D Gaussian Splat Coding, IT / Software / Systems , Reston, Maryland